I am just now starting the post-first-draft editing process. I am finding the idea that I will have to rewrite large portions difficult. Perhaps I had unconsciously expected that I would go straight into polishing—making things beautiful, moving them where they fit—but not re-drafting what are essentially new first-draft sections. I knew, on the surface, that this would be required, but apparently, it hadn’t sunk in. But that’s what I’m going to be doing. Interesting thought. It’s good I’m doing this. So right now, I’m figuring out what parts need to be redrafted.
It’s a bit of a downer, since I had thought I was done with this part and could move to the next phase. However, perhaps that’s just wrong thinking. I am at the next part. This is significantly different from creating from nothing. I have a framework, a loose but single body of ideas, and the things I now create come from and fit into that framework. THIS is the next phase. Not the final polish, but the filling of gaps, the reworking of broken and ill-fitting pieces, and the rounding of corners. Once I get all the big stuff reworked, I get all the medium stuff reworked, then the smaller stuff, then the miniscule stuff, THEN the polish.
So… how to redraft? Do I just find the parts that don’t fit and start from scratch on them? Write from clusters, write without an end in mind, largely right-brain creation? Or do I try to figure out exactly what needs to be written, exactly what will fit, exactly the right things?
Should I read through sections and visualize what needs to change in them? Perhaps I should read through them and then do the whole first-draft style of those same sections and allow whatever needs to be put back in there back in there. Should I stick to sections in chapters, whole chapters, what? I expect having flexibility in where I change things helps. I’ll get ideas on other parts as I change things.
Another note. I keep forgetting that this is my first time writing a novel and that I’ll have to figure out what I’m doing as I go along. I keep getting road-blocked because I’m not sure how to move forward and don’t have the fearlessness, or perhaps the perception of freedom, to just plow through. (5/16/2017 The intrinsic and ill-timed requirement that what I create must be perfect stifles me more than pretty much anything else. Spackle first, then sand, then paint, then touch up. I take that back. Grab long thin things, like sticks. Put them together. Cover them with something flattish. Keep doing it, using different materials, different configurations until you end up with something to block bugs and wind and perverts. Then punch holes in your wall—just go crazy—and hang pictures and shelves and towel hooks and curtain rods all over. Take things off and move them. Toss some in the dumpster and get some new stuff and try those. Then Spackle the unused holes, then sand…)
At this stage, I’m not sure how much the graph/chart of themes and plot and time help me. All that stuff will probably change, and I’ll just have to make a new chart. Super annoying. Of course, it may be only as a result of the chart that I’ll see something that needs to be fixed… so yeah.
I just wrote some notes on what (my main antagonist’s) island needs to be like, what development needs to be done there. And I also have to develop magic and a ton of other stuff. I wish I had the drive to develop these open ends that I had when I was working on the game with my brother. I suspect that my addiction-breaking has something to do with my lack of motivation right now. Hopefully it ends soon. I have a lot to do.
Rather than charting, I could mark spots in the text (like &&& for finding them later) that relate to themes and then keep a paragraph-form of the developments of those things in a Word document. I would have sub categories of the various relationships of each of the themes. Of course, that means going back through the text.
On all of my developments, I need to make an action list. Otherwise I’ll just forget all the theory (inevitable) and nothing will be done.